Neo-B
A downloadable Game for Android
Welcome! This is my first actual project!
Thank you Romanleco for beta testing my game on a live stream!
Game's text font - Unity's own font
Game buttons - https://realvektyr.itch.io/casual-game-buttons-vol-02 Made by Vektyr or Viktor Gogela. Thank you for the nice buttons!
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Menu music by Ville Nousianen. Link to his
SoundCloud https://soundcloud.com/mutkanto
| Status | In development |
| Platforms | Android |
| Author | KIILUKKI |
| Genre | Platformer |
| Tags | 2D, Arcade, Indie, Minimalist, Retro, Singleplayer, Unity |
Download
Download
NeoB--2.4--.zip 31 MB
Install instructions
Extrackt the folder and download the apk from the extrackted folder.



Comments
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Awesome, you did so much in so little time, congrats, It was a cool short game. Here are some recommendations
This are just recommendations and ultimately you decide what you do with your game. Congrats again !!! :D
(I had the most fun with the last level because it was the hardest to beat)
Hi, awesome you liked! Made my day. I do both off the changes. For my first game this went so well. I'm rn making a backround for it. (If you have ideas for the main menu backround, tell me.) Thank you Romanleco I put u in the credits. (: If you have more ideas, Tell!!
Done!
Cool stuff !
Any level ideas?
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class TimeFormatter : MonoBehaviour { public static string FormattedText(float seconds) { if(seconds <= 0) { return "00:00"; } string formattedText = ""; string formattedHours = ""; string formattedMins = ""; string formattedSecs = "00"; if(seconds == 0) { return "00:00"; } if(seconds % 60 != 0) { float secs = seconds % 60; if(secs >= 10) { formattedSecs = Math.Truncate(secs).ToString(); } else { formattedSecs = "0" + Math.Truncate(secs).ToString(); } } if(seconds % 3600 != 0) { float cleanMins = seconds % 3600; float mins = cleanMins / 60; if(mins >= 10) { formattedMins = Math.Truncate(mins).ToString(); } else { formattedMins = "0" + Math.Truncate(mins).ToString(); } } if(seconds >= 3600) { float hours = seconds / 3600; formattedHours = Math.Truncate(hours).ToString(); } if(formattedHours != "") { formattedText = formattedHours + ":" + formattedMins + ":" + formattedSecs; } else { formattedText = formattedMins + ":" + formattedSecs; } return formattedText; } }So I tried making a timer that saves the best time. Timer starts when you are loaded into the scene and stops when you touch a portal object. And the time which is the best is going in to the Main menu. For level1.
Hello, I am about to try your game on mobile, I'll tell you how it goes in a moment
👍